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Shader.Parse runs every time SceneLoad → UnLoad → SceneLoad is repeated

Discussion in 'Addressables' started by harayuu9, Sep 18, 2019.

  1. harayuu9

    harayuu9

    Joined:
    Jun 21, 2018
    Posts:
    1
    Hi.

    I use addressable(version 1.2.3) and Unity2018.3.10f1

    It stops for a long time each time the Scene is loaded.
    What is the best way to avoid ShaderCompile?