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Shader.parse bad performance

Discussion in 'Unity 5 Pre-order Beta' started by jordi_boni, Dec 23, 2014.

  1. jordi_boni

    jordi_boni

    Joined:
    Feb 7, 2013
    Posts:
    18
    I am loading multiple AssetBundles on runtime (one AssetBundle = one terrain tile), and every time I call Application.LoadLevelAdditiveAsync, I get a performance spike caused by Shader.Parse function. In my AssetBundle I only use Standard shader. How could I solve this?

    ShaderParseError.jpg
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,503
    Hi,

    could you report it as a bug?
     
  3. jordiboni

    jordiboni

    Joined:
    Aug 14, 2013
    Posts:
    26
    Case 669171