Search Unity

  1. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice
  2. We're running great holiday deals on subscriptions, swag and Asset Store packages! Take a peek at this blog for more information!
    Dismiss Notice
  3. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  4. Unity 2017.2 is now released.
    Dismiss Notice
  5. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  6. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  8. Unity 2017.3 beta is now available for download.
    Dismiss Notice

Shader.parse bad performance

Discussion in 'Unity 5 Pre-order Beta' started by jordi_boni, Dec 23, 2014.

  1. jordi_boni

    jordi_boni

    Joined:
    Feb 7, 2013
    Posts:
    18
    I am loading multiple AssetBundles on runtime (one AssetBundle = one terrain tile), and every time I call Application.LoadLevelAdditiveAsync, I get a performance spike caused by Shader.Parse function. In my AssetBundle I only use Standard shader. How could I solve this?

    ShaderParseError.jpg
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    4,637
    Hi,

    could you report it as a bug?
     
  3. jordiboni

    jordiboni

    Joined:
    Aug 14, 2013
    Posts:
    23
    Case 669171