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Question Shader not working on older devices?

Discussion in 'Shader Graph' started by SeriouslyNot, Jul 13, 2020.

  1. SeriouslyNot

    SeriouslyNot

    Joined:
    Nov 24, 2017
    Posts:
    121
    I've been testing over and over again, trying every UV node possible, nothing works :(
    I made this "Liquid" shader using URP's shader graph, this is what it looks like when it functions correctly:



    But when using Samsung A5 it looks like that:


    Just a static color, the movement is gone!

    It's working on most modern Android devices but not on Samsung A5 (and i guess most older devices too)

    This is the graph:

    I'm not using any expensive nodes.

    What am i doing wrong?
     
    Last edited: Jul 13, 2020
  2. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,307
    I don't think custom sampler states are supported on old Gles2 devices
     
  3. SeriouslyNot

    SeriouslyNot

    Joined:
    Nov 24, 2017
    Posts:
    121
    i'm using it in another shader, and it's working just fine on the same device.