Hi, just messing around with the shader system for the first time - on 3.1.0f3 Mac. Created a new shader, deleted the default shader script that was used, redid a simple one with a simple Color property exposed but couldn't get it to appear in the Inspector ( ColorGrid ) for tweaking. Only way appeared to work was to click on a totally different shader that had other properties exposed ( i.e. something which took a texture etc ). I was expecting the properties to appear once i had compiled it, even shutting down everything and opening the project again didn't rectify this. Small bug or was i doing something silly? G