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Question Shader Help

Discussion in 'Shaders' started by puttin, Nov 2, 2020.

  1. puttin

    puttin

    Joined:
    Oct 16, 2019
    Posts:
    6
    Hi guys,

    I do a lot of 2D stuff, but now i am trying a new project in 3D, i dont know much about shaders.

    Do you know how or if is possible to replicate this style in 3D shown in images below.

    I know the simple toon shader, but i dont want a static outline, i want a irregular pencil outline like it was hand drawn, and it should shake to make it look like a 2d animation, it should have color and simples shadows.

    Anyone can help me? or send links?

    I've searched a lot and i dont find anywhere what i want.




     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    At least for the first two colored images style you could adapt this from an outline shader (image effect, not shader for objects) and slightly deform the image with a noise over time, so that you create an illusion of jittering line art.
     
    Last edited: Nov 2, 2020
    puttin likes this.
  3. puttin

    puttin

    Joined:
    Oct 16, 2019
    Posts:
    6
    i have 0 experience with shaders, can you give me more info or topics to search?
     
  4. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Well, I suggest you watch some shader basics tutorial, like this one by Makin' stuff look good:


    And check Catlike Coding's rendering series:
    https://catlikecoding.com/unity/tutorials/rendering/

    Then when you get a basic grasp on the idea how shaders work, search for information about image effects in Unity. Nowadays you might want to do your things with URP/HDRP, but there's much less information available at the moment. Old built-in pipeline is much easier in that sense.
     
    puttin likes this.