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Question Shader graph with CustomRP

Discussion in 'Shader Graph' started by iPickle, Mar 29, 2020.

  1. iPickle

    iPickle

    Joined:
    Oct 21, 2013
    Posts:
    46
    Hello,
    I am trying to build a simple RP,
    I got the basics down, I got a shader to render, and lighting and shadows to work ok

    I want to try and add ShaderGraph to the RP, is it even possible?
    I see that shadergraph use CustomRP as a dependency, but how can I add the actual support for it in my render pipeline?

    Thanks!!!
     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    You will need to make a custom fork of Shader Graph to add support for your custom render pipeline at the moment (and because it is not currently supported out of the box, there is no documentation on this process either). We're already working on a better method to allow custom render pipelines to function with Shader Graph, but it will still take a while.
     
  3. iPickle

    iPickle

    Joined:
    Oct 21, 2013
    Posts:
    46
    OK.
    If you have any direction to documentation or github example for how to approach implementing this, it would be great.
    Or an ETA for the ability, 2020.2? :)
     
  4. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    I can point to our public roadmap but I can't really give any better estimate than that. Like I said, there is no documentation from Unity for this process because it is not currently supported.