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Shader Graph UV tile node

Discussion in 'Graphics Experimental Previews' started by Sisay, Jan 22, 2021.

  1. Sisay

    Sisay

    Joined:
    Dec 6, 2012
    Posts:
    57
    I have a simple urp shader, in a shader graph I have 3x tiling node (vertex color masking 3 material). Plane with this shader drops from 64fps to 47fps. After deleting a Uv tile nod, the same shader drops to 62 fps ....
    Is it some bug or Uv tile is so heavy
     
    Last edited: Jan 22, 2021