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Question Shader Graph unusable in 2020.2 HDRP 10 "Internal: deleting an allocation" warning spam

Discussion in 'Shader Graph' started by XRA, Dec 26, 2020.

  1. XRA

    XRA

    Joined:
    Aug 26, 2010
    Posts:
    265
    Just installed 2020.2 and checking out the HDRP example project.

    When creating a new shader graph (HDRP Unlit) as soon as ShaderGraph is opened and the window has focus, the console spams "Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)"

    This slows down editor performance and panning in shader graph is choppy.

    Then if Unity loses focus and I click back onto the editor the "Hold on..." window pops up waiting for ConsoleWindow.OnGUI.repaint
    It has been waiting for 10 minutes now and seems deadlocked.

    Has anyone else been getting this?

    *EDIT* determined it is caused by enabling the Graphics Compositor feature, specifically when no Game or Scene view is visible (fullscreen shadergraph), reporting a bug
     
    Last edited: Dec 26, 2020
    Dessix-Machina likes this.