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Question Shader Graph unable to build on Android in 2021.3.4f1

Discussion in 'Shader Graph' started by Jewonu, Aug 4, 2022.

  1. Jewonu

    Jewonu

    Joined:
    Aug 4, 2022
    Posts:
    3
    So I was using the shader graph in 2021.3.4f1 and it worked flawlessly in editor but when I started the build to android, first, the shader compilation was taking ages to complete and somehow i waited for it to complete after 50 mins and then it showed me some error. So, i made a new project and installed shader graph and made this very simple scene and my shader graph included only one "Color" property attached to albedo and when i started to build to android it gave me same error.

    now i have seriously no idea what to do, I am using Built in pipeline and shader graph was added to 2021.2 i guess and i am using 2021.3.4f1 so this should not be a problem.
    this is really frustrating i really need help, i literally rebuilt my project into built in pipeline as i came from URP because URP was so slow on android and gave me fps issues. and in built in pipeline there are no fps issues but this shader graph problem is really annoying. i have attached images for the more details.
    Thanks
     

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