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Shader Graph: Tiling and Offset + Radial Sheer to UV input of voronoi

Discussion in 'Shaders' started by mchangxe, Sep 23, 2020.

  1. mchangxe

    mchangxe

    Joined:
    Jun 16, 2019
    Posts:
    69
    Whats the correct way to combine a tiling and offset node with a radial sheer as input to the UV port of a voronoi node? I am trying to create a water shader and want to make the voronoi not only have a radial sheer effect but also move according to time like ocean waves. Currently, if i just have the radial sheer effect, it seems like the water is still. I have tried adding tiling and offset node with radial sheer but that doesn't give me the correct output. Thanks in advance everyone.
    Screenshot 2020-09-23 144253.png
    Here is my current setup


    EDIT: Ive just tried this, but doesnt seem to work too:
    Screenshot 2020-09-23 145002.png
     
    Last edited: Sep 23, 2020