So I managed to get a flip book to animate in the HDRP shader graph. My issue is though, when I want to have the texture repeat, it won't animate in the correct sequence. I have tried feeding the flipbook output into a tiling node, I also tried feeding a tiling node output into the UV input of the flipbook. Neither strategy works. Does unity know of this issue, or is there a roundabout way to get a flip book to repeat. I was trying to follow an amplify tutorial, but that graph has its own issues when attempting the same effect. I'm thinking of just scripting it if there is no solution. This is the issue. the top left digit animates correctly but the rest do not count in sequence. Ideally I would want them to be staggered as long as they count in the correct sequence. But it is okay if they all are in phase with eachother.