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Shader graph textures not showing

Discussion in 'General Graphics' started by Deleted User, Jan 14, 2020.

  1. Deleted User

    Deleted User

    Guest

    So i have imported some models from blender in fbx and UV unwrapped. When i opened them in unity they were missing their textures, so i thought i'd just make a new material and put a PBR shader on it and put my texture in the shader. The textures are showing in the shader preview with normal maps and all of that but they don't show in the scene or game view.
     
    ZIMohammad likes this.
  2. pneville

    pneville

    Joined:
    Jan 3, 2018
    Posts:
    1
    The camera might be too close to the object and its working but theyre being culled
     
    TwitchyOrphan likes this.
  3. DauntlessVerbosity

    DauntlessVerbosity

    Joined:
    Feb 28, 2020
    Posts:
    37
    I am having the same problem. I'm trying to apply the PBR shader to a simple plane and it won't show up. The shader preview looks fine.
     
  4. lamaina6doigts

    lamaina6doigts

    Joined:
    May 5, 2020
    Posts:
    1
    I had this problem, I didn't know you have to click on "save asset" in the shader graph tab.
     
    SheUnity, dimichelec, dcvh and 2 others like this.
  5. systematyler

    systematyler

    Joined:
    Jun 5, 2020
    Posts:
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    After you click on "save asset" in the shader graph, go back to the scene view and with your asset selected go to "material" in the inspector and click on the gear icon in the upper right corner and click "reset". this will refresh the applied material.
     
  6. darksxm

    darksxm

    Joined:
    Nov 23, 2019
    Posts:
    1
    dude you found the solution x) but your comment was so unclear that i had to analyse it to understand that you gave me the solution ahahah
    Thanks anyway
     
  7. fraubolat

    fraubolat

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    May 27, 2020
    Posts:
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    so do you know how to fix it
     
  8. Mauro02

    Mauro02

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    Feb 3, 2021
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    I love you, you save my project hahaha
     
  9. TwitchyOrphan

    TwitchyOrphan

    Joined:
    Oct 19, 2021
    Posts:
    2
    I had to zoom out really far like @pneville said. Unsure how it got so far away from where the mesh shows it to be, but try zooming out?
     
  10. mrmelonmonkey

    mrmelonmonkey

    Joined:
    Sep 10, 2018
    Posts:
    2
    yep zooming out showed me that it is indeed showing up but how do i get it to render on the actual mesh and not beneath it?