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Shader Graph smoothness changed? ( Unity 2020.3.1 )

Discussion in 'Editor & General Support' started by Tab-BM, Mar 28, 2021.

  1. Tab-BM

    Tab-BM

    Joined:
    Nov 27, 2017
    Posts:
    5
    Hi,
    I'm not sure if this can be considered a bug or something else, but the smoothness value using Shader Graph is working different on Unity 2020.3.1 ( ShaderGraph V10.3.2 ) compared with the version 2019.4.x ( ShaderGraph V7.5.3 ).

    I made some tests with my shader to try to get my old look, but I was unable to reach the same level of specular reflection. Looks like the smoothness value is working in a different way and is now internally clamped from 0 to 1.

    Here is a screenshot with the same smoothness value of 0.96f with both Unity versions.