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Question shader graph shaders - difference between editor and android

Discussion in '2019.3 Beta' started by jecky111, Oct 12, 2019.

  1. jecky111

    jecky111

    Joined:
    Jun 11, 2016
    Posts:
    17
    Hi,
    Could someone please help me with the following shader graph issue?
    Unity 2019.3.0b6, latest shader graph and URP packages.
    Tested on xiaomi redmi note 4
    Is there any workaround for this? I just want the backfaces to show as pure black, and the front faces to show like the simple lit shaders. Details are in the attached picture.

    help_wanted.png
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619
    If it works in the editor, but does not work on the device, then I would consider this a bug. Even if for whatever reason this would be the expected behavior, a warning message that it won't work on a certain platform should be emitted.

    If it works in the editor, but the same graph does not work on the device, please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
     
    vakabaka likes this.