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Resolved Shader Graph PBR custom node render overlapping

Discussion in 'Shader Graph' started by DaveDaveProd, May 22, 2020.

  1. DaveDaveProd

    DaveDaveProd

    Joined:
    Oct 4, 2019
    Posts:
    2
    Hi,

    I am using a custom PBR shader with shader graph I made with a custome node I made too, My custom node is an implementation of parallax effect based on world position.

    When I try to use my Shader on two different objects I have a render issue, It is like depending on my view position and objects positions my object overlaps. Do you have any clue for my issue ?



    thanks in advance,

    Dave
     
  2. florianBrn

    florianBrn

    Joined:
    Jul 31, 2019
    Posts:
    53
    Your parallax shader looks really great! Do you use alpha on it by any chance? That looks like an alpha sorting issue.
     
    DaveDaveProd likes this.
  3. DaveDaveProd

    DaveDaveProd

    Joined:
    Oct 4, 2019
    Posts:
    2
    Thanks it was it ! it works great now
     
    florianBrn likes this.