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Resolved Shader Graph Issues

Discussion in 'Shader Graph' started by stevendoan, Feb 24, 2020.

  1. stevendoan

    stevendoan

    Joined:
    Feb 24, 2020
    Posts:
    2
    I've had this issue with shader graph since last year and I'm not sure why it's happening. So when I go into Unity and open shader graph, I try to make a simple shader like alpha blend and it doesn't seem to work properly.
    on the left is what i made today, and on the right is something I made previously last year before this issue erupted. As you can see both have about similar settings with regards without a split on the left, and yet it doesn't want to function properly. I just want to know whether it's I'm doing something wrong, or is it just shader graph just not functioning properly. Same goes when I try to make pbr graphs as well.
     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    You alpha clip threshold is not the same. In your old graph it's 0, in the new one it's 0.5. I would try changing the alpha clip to a lower value like 0.1 or even 0.01 and see if that helps.