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Question Shader graph in Oculus (Screen position)

Discussion in 'Shader Graph' started by saifshk17, Sep 24, 2020.

  1. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
    I have created a blur shader graph to blur a material. It works perfectly fine in the scene mode and also in windows application. However it does not work as expected in Oculus VR. That is, the texture in the material shakes/moves with the camera. It is related to rendering issue. Oculus Quest has multi-pass rendering so the left eye works fine but the right eye has issues. Any solution? I cannot change to Single-Pass as it is not supported.