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Question Shader graph editor, separate panel instead of tab in Unity 2019.3b3

Discussion in 'Shader Graph' started by lostminds, Sep 12, 2019.

  1. lostminds

    lostminds

    Joined:
    Jan 17, 2019
    Posts:
    51
    Hello,

    I recently tried the new Unity 2019.3b3 and when opening a shader graph the editor no longer opens a new separate large panel on top showing the shader graph editor. Instead the shader graph is added as a new tab next to Game and Scene previews.

    This is quite inconvenient since the Scene / Game preview is quite small in my project and it's difficult to resize and close quickly, and it is inconvenient to have to drag the shader graph panel loose to be a separate panel each time (as the next time you open one it'll be a small tab again).

    Is there any way to revert back to the old behavior to have shader graphs open in a large separate panel by default? Or maybe at least remember the last shader graph panel you closed and restore that. As it is now it's quite hard to work with for me, or am I missing something here?