Search Unity

Shader Graph doesn't have blur, threshold, chroma key?

Discussion in 'Shader Graph' started by kuramatatata, Jun 27, 2019.

  1. kuramatatata

    kuramatatata

    Joined:
    Nov 25, 2017
    Posts:
    12
    Hi all, I am recently using the shader graph and find that there is no blur node, chroma key node, threshold node, etc.

    I wanna ask if it is that these are hidden somewhere and I miss them or there are other ways to do the blur or threshold effect.

    Any shader graph master here? Thanks in advance!
     
  2. kuramatatata

    kuramatatata

    Joined:
    Nov 25, 2017
    Posts:
    12
    If there is no these given effects, is it possible to use shader graph and shader code together, like parts are in shader graph, parts are written in code?
     
  3. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,635
    MadeFromPolygons likes this.
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    You are asking for high level abstractions. Shader graph is currently a series of low level mathematics.

    You should be able to make these nodes up relatively simply by combining their basic mathematical operations.
     
  5. kuramatatata

    kuramatatata

    Joined:
    Nov 25, 2017
    Posts:
    12

    I have no idea how to do the blur effect with the given nodes. Could you please suggest any methods? Thanks!
     
  6. kuramatatata

    kuramatatata

    Joined:
    Nov 25, 2017
    Posts:
    12