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Bug Shader Graph custom Skybox shader not working in XR (URP)?

Discussion in 'Shader Graph' started by VisualDima, Apr 17, 2021.

  1. VisualDima

    VisualDima

    Joined:
    May 21, 2020
    Posts:
    18
    My custom skybox shader I made in Shader Graph (URP) works perfectly in flat-screen mode. But in VR (OpenXR) looks like it is ignored (background doesn't clearing).
    I tryed made very simple shader (just a color), and yes, in XR my skybox doesn't work.
    Do I miss something?
     
    gungod1 likes this.
  2. gungod1

    gungod1

    Joined:
    Aug 31, 2017
    Posts:
    1
    I have the same issue.
    This seems to be a bug with shadergraph not properly handling skyboxes.
    Still waiting for solution.
     
    VisualDima likes this.
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,795
    I'm going to move this thread to our Shader Graph forum, as it's more a question around that.

    In the meantime, please file a bug report for us.
     
  4. Beauque

    Beauque

    Joined:
    Mar 7, 2017
    Posts:
    61
    Hi, I am also having the issue in 2021.2.11f1 with URP and ShaderGraph 12.1.4
    Any update on that?
     
  5. VisualDima

    VisualDima

    Joined:
    May 21, 2020
    Posts:
    18
  6. TheBlatantOne

    TheBlatantOne

    Joined:
    Feb 2, 2014
    Posts:
    4
    VisualDima likes this.