Search Unity

Help Wanted Shader Graph + Compute Shader

Discussion in 'Shader Graph' started by Dig-Doug, Feb 5, 2020.

  1. Dig-Doug

    Dig-Doug

    Joined:
    Aug 30, 2019
    Posts:
    2
    Hi, I have a compute shader that generates a mesh (vertices, uvs, etc.). Currently, I'm copying the data back from the GPU and then creating Mesh objects from it to render the output. The Mesh objects use a material made in ShaderGraph. However, I'd like to avoid copying the data from GPU and render it directly using a ShaderGraph shader.

    Is it possible to do this today? I've seen some old posts asking about similar things, but it's unclear to me if it's a feature that's in the works.

    Thanks!
     
unityunity