Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

► Shader Graph Baker - Tool for baking a texture from Shader Graph ◄

Discussion in 'Assets and Asset Store' started by Arkhivrag, Oct 4, 2022.

  1. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
    Cover (2).png

    Tool for baking Shader Graph nodes output into a common texture file.
    Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just one texture.


    Asset Store Page
    Documentation

    2 (1).png
    2 (4).png
     
    Last edited: Dec 1, 2022
  2. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
  3. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
    Update v2022.4 features:

    Exporting image sequence files separately:
    Radial.gif


    Exporting image sequence files as Texture2DArray asset:
    Radial_Array.gif


    Exporting image sequence files as Atlas:
    Radial_Atlas.gif
     
  4. YugoLojelis

    YugoLojelis

    Joined:
    Jan 21, 2022
    Posts:
    1
    Hello there, I am interested in your asset. Is there a way to call the Bake method at runtime from a script ?
     
  5. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
    Yes. It is possible.
     
    Last edited: Jan 1, 2023
    YugoLojelis likes this.
  6. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
    With new update, now it is possible to create Texture3D files using Shader Graph.

    Reddit-Gif---3D-Clouds-(1000x560).gif
     
  7. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,873
    With the new update (v2023.1) now it is possible to bake textures in runtime.
     
  8. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    356
    Looks really nice to have something "à la substance designer" inside unity. Will probably try it once time is available. Would love to integrate this in my workflow.
     
    Last edited: Jan 31, 2023