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Question Shader Graph and Exposure issues

Discussion in 'High Definition Render Pipeline' started by Systemfre1, Oct 20, 2020.

  1. Systemfre1

    Systemfre1

    Joined:
    May 31, 2014
    Posts:
    7
    So I've been messing around with shader graph for my project and I've come across an interesting problem.
    I created a displacement/distortion kinda effect to put infront of a portal and it works fine, except for when I turn up the exposure in my scene for the lighting

    The first image shows the effect working but the exposure on my sky volume is set to 0
    image_003_0000.jpg

    This second image shows the exposure set to 8 which is where it should be, but now the effect is... well it's glowing.
    image_004_0000.jpg

    So I'm wondering if anyone knows what I should add/change about my shader graph to stop this from happening?
    This is the graph, real simple
    Screenshot 2020-10-20 212404.png