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Question Shader Graph (Among Us RGB Masking Question)

Discussion in 'Shader Graph' started by hsnzkg, Nov 9, 2020.

  1. hsnzkg

    hsnzkg

    Joined:
    Nov 26, 2018
    Posts:
    1
    First of all,

    I am a very beginner at Shader Graph. I don't know each node's purposes.

    My main aim to make RGB parts separately and then coloring them individually.

    I have tried these things in the picture I added.
    Separately they are correct, but when I add them together, it shows bizarre things.

    ShaderGraph.png


    Thanks!
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi,

    There's no excuse not to look into the manual. So do it now. Majority of the nodes are documented there. And if you have any programming skills, you can also look at the code the nodes use to get more insights on what the nodes are supposed to do.

    https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Getting-Started.html

    Either use a higher resolution image or document the components somehow, but now it's somewhat difficult to see as the text is a few pixels tall in your picture.

    It would be also nice if you stated what your intention is, I assume it is you want to use a mask to change colors of different regions, but you don't really tell which kind of mask you want to use. Probably one where you have different color areas to use them for selection/recoloring?
     
    Last edited: Nov 12, 2020