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Question Shader Graph Alpha Issue

Discussion in 'Shader Graph' started by ESpytekDev, Nov 22, 2019.

  1. ESpytekDev

    ESpytekDev

    Joined:
    Mar 4, 2019
    Posts:
    2
    Hello! I am using the Shader Graph to make a Portal Material for my project. However, when use a multiply node to add a color, like Bright Blue, to the Shader and plug it into the Emission node, nothing shows up in my preview or in my scene. But if I have a color like Red, it does show up in my preview, but still nothing shows up in the scene. Here are a couple of screenshots:

    WITH BLUE AS THE COLOR:



    upload_2019-11-22_14-43-17.png

    WITH RED AS THE COLOR:

    upload_2019-11-22_14-44-17.png

    upload_2019-11-22_14-45-4.png

    I think it has something to do with an alpha setting SOMEWHERE. Not sure though.
     
  2. ESpytekDev

    ESpytekDev

    Joined:
    Mar 4, 2019
    Posts:
    2
    The problem was resolved! Alpha does not take input from colors so it didn't know how to render out color. For Unity 2019.2.6f1, you need to route the color into the albedo and emission and the mask into the alpha. For 2018, it would allow color into the alpha channel.