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Resolved Shader Graph 10.2.2 Blackboard Properties don't expand

Discussion in 'Shader Graph' started by quickytools, Dec 17, 2020.

  1. quickytools

    quickytools

    Joined:
    Aug 26, 2019
    Posts:
    19
    MacOS 10.15.7 (19H114)
    Unity 2020.2.0f1
    Shader Graph 10.2.2

    The properties in the Blackboard do not have an expand/collapse icon. This can't be a bug? If not how do I set/change the default values of Blackboard properties?
     

    Attached Files:

  2. Digital-Awakening

    Digital-Awakening

    Joined:
    Jun 1, 2016
    Posts:
    15
    I installed 2020.2 yesterday and I have the exact same problem. This looks like a bug to me but I have not used Shader Graph before. I was going to use it for my next game project.
     
  3. syverapt

    syverapt

    Joined:
    Sep 28, 2020
    Posts:
    14
    It's a little annoying, but on the top right of the graph window you have a node outliner. The options for the exposed properties show up there when you select them, under the 'Node Settings' tab.
     
  4. quickytools

    quickytools

    Joined:
    Aug 26, 2019
    Posts:
    19
    Confirmed. Property values have moved into Graph Inspector > Node Settings.
     
    Orange_Fella and glucosetong like this.
  5. sroq

    sroq

    Joined:
    Jun 28, 2015
    Posts:
    13
    Thank you, life saving tip :)
     
    Orange_Fella likes this.
  6. morphtekstreaming

    morphtekstreaming

    Joined:
    Sep 2, 2020
    Posts:
    7
    Why was it downgraded ?
     
  7. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Why was this changed, I hope they change it back :'(
     
    Orange_Fella likes this.
  8. Oxeren

    Oxeren

    Joined:
    Aug 14, 2013
    Posts:
    120
    It sure requires getting used to. But it also makes certain sense, blackboards become unwieldy when you have a lot of properties and you have to expand and collapse them all the time. Searching for a property when you have 15 of them and all of them are expanded is pretty inconvenient.
    Maybe there could be some middle ground. For example properties could have default value field (and maybe something else like Reference) next to their name right in a blackboard, and everything else could be accessed from node settings.
     
    Last edited: Dec 27, 2020
  9. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Yeah I'm not sure what the ideal solution is. My main issue is that whenever I create a property, the first thing I tend to do is change the reference, or the values. Now I have to do a UI switch every time and it slows down my workflow. I use shadergraph a lot so I really notice the slowdown.
     
    kcfos likes this.