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Shader error

Discussion in 'Shaders' started by G_Trex, Jan 17, 2022.

  1. G_Trex

    G_Trex

    Joined:
    Apr 20, 2013
    Posts:
    98
    I'm trying to build a light map for the scenes of my game, but I've recently started getting this error :


    Maximum number (64) of shader local keywords exceeded, keyword GEOM_TYPE_FROND will be ignored.
    You will have to delete some shaders or make them use less keywords.
    Keywords used in project now: _LAYEREMISSION_DEF_2 _WIND_ON _LAYERT[


    Unity refuses to finish building any light maps for any scene in the game.
    I haven't added any new shaders to the project recently.

    Can anyone suggest a solution?