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Shader error in 'Hidden/EdgeDetect':

Discussion in 'Shaders' started by juglarx, May 27, 2018.

  1. juglarx

    juglarx

    Joined:
    Dec 27, 2014
    Posts:
    60
    HI all i got this error when i try to build for OpenGL ES 3
    "Shader error in 'Hidden/EdgeDetect': Program 'fragRobert', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #43 (counts are 1-based). Expected int or uint. (on gles3)"

    any clue?
     
  2. dongbaocheng

    dongbaocheng

    Joined:
    Aug 1, 2018
    Posts:
    2
    I have the same problem!
     
  3. SantaKlaus

    SantaKlaus

    Joined:
    Mar 3, 2013
    Posts:
    11
    same here!

    (Unity 5.6.6f2, WebGL build)
     
    Last edited: Nov 7, 2019
  4. iep78esy

    iep78esy

    Joined:
    Feb 28, 2020
    Posts:
    3
    I got this as well, bump!