Search Unity

Bug Shader created with shader graph not visible in shader list

Discussion in 'Shader Graph' started by BrandStone, Sep 6, 2020.

  1. BrandStone

    BrandStone

    Joined:
    Jul 21, 2014
    Posts:
    79
    I created a shader with shader graph, saved it and tried creating a material by right clicking on the shader.
    The newly created material has the selected shader: Universal Render Pipeline/Lit.

    upload_2020-9-6_11-22-12.png

    In the shader list I cannot find it. My shader is named CardBurnVFX:

    upload_2020-9-6_11-23-30.png

    I also tried setting a path in the shader blackboard (Card/Burn):

    upload_2020-9-6_11-24-2.png

    This path is not visible anywhere on the list:

    upload_2020-9-6_11-24-40.png

    I'm using Unity 2020.1.3f1, URP 8.2.0, Shader Graph 8.2.0.

    What could cause this?
     
  2. Oxeren

    Oxeren

    Joined:
    Aug 14, 2013
    Posts:
    121
    The only guess I have is that you're using Visual Effect Master node. Those can only be used in VFX graph.
     
    BrandStone likes this.
  3. BrandStone

    BrandStone

    Joined:
    Jul 21, 2014
    Posts:
    79
    That was it! :D Thanks a million!