This is new in beta8. I see this once. Code (csharp): A Hybrid Renderer V2 batch is using a pass from the shader "NatureManufacture/HDRP/Foliage/Bark", which is not SRP batcher compatible. Only SRP batcher compatible passes are supported with the Hybrid Renderer. Then this multiple times. Code (csharp): Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]' But it still renders. And the shader say's it's SRP compatible.