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Shader Compier protocol error, cannot start editor.

Discussion in 'Editor & General Support' started by AestheticalGL, Aug 28, 2019.

  1. AestheticalGL

    AestheticalGL

    Joined:
    Apr 29, 2017
    Posts:
    5
    Hi,
    Im using 2017.4.31f1(also happens with newer 2019 versions), and the editor gets stuck on a whitescreen due to what can possibly be the shader compiler. Here is the log:

    Code (CSharp):
    1.  
    2. LICENSE SYSTEM [2019828 20:13:49] Next license update check is after 2019-08-27T17:37:22
    3.  
    4. Built from '2017.4/staging' branch; Version is '2017.4.31f1 (9c8dbc3421cb) revision 10259900'; Using compiler version '160040219'
    5. OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'es' Physical Memory: 3975 MB
    6. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    7. [Package Manager] Server::Start -- Port 63867 was selected
    8. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    9.  
    10. COMMAND LINE ARGUMENTS:
    11. C:\Program Files\Unity\Hub\Editor\2017.4.31f1\Editor\Unity.exe
    12. -createproject
    13. C:\Users\Manuel\Documents\attempt number 938935
    14. -projectTemplate
    15. 0
    16. -cloudOrganization
    17. undefined
    18. -cloudEnvironment
    19. production
    20. -useHub
    21. -hubIPC
    22. -hubSessionId
    23. 8264c750-c9bf-11e9-875c-b10094d6f229
    24. C:/Users/Manuel/Documents/attempt number 938935
    25. Audio: FMOD Profiler initialized on port 54900
    26. Loading GUID <-> Path mappings...0.000175 seconds
    27. Loading Asset Database...0.000121 seconds
    28. AssetDatabase consistency checks...0.000892 seconds
    29. Refreshing native plugins compatible for Editor in 0.02 ms, found 0 plugins.
    30. Preloading 0 native plugins for Editor in 0.00 ms.
    31. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    32. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [12] seconds
    33. [Package Manager] Server::Kill -- Server was shutdown
    34. [Package Manager] PackageManager Server::Start -- Process restart attempt #2
    35.  
    36. [Package Manager] Server::Start -- Port 56288 was selected
    37. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    38. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    39. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    40. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    41. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    42. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    43. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
    44. [Package Manager] Server::Kill -- Server was shutdown
    45. [Package Manager] PackageManager Server::Start -- Process restart attempt #3
    46.  
    47. [Package Manager] Server::Start -- Port 61118 was selected
    48. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    49. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    50. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    51. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    52. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    53. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
    54. [Package Manager] Server::Kill -- Server was shutdown
    55. [Package Manager] PackageManager Server::Start -- Process restart attempt #4
    56.  
    57. [Package Manager] Server::Start -- Port 53077 was selected
    58. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    59. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    60. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    61. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    62. [Package Manager] Resolving 4 packages:
    63. [Package Manager]  * Package :  com.unity.ads@2.0.8
    64.     (location: C:\Users\Manuel\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.8)
    65. [Package Manager]  * Package :  com.unity.analytics@2.0.13
    66.     (location: C:\Users\Manuel\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.analytics@2.0.13)
    67. [Package Manager]  * Package :  com.unity.purchasing@0.0.19
    68.     (location: C:\Users\Manuel\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.purchasing@0.0.19)
    69. [Package Manager]  * Package :  com.unity.standardevents@1.0.10
    70.     (location: C:\Users\Manuel\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.10)
    71. [Package Manager] Resolve completed
    72. IsTimeToCheckForNewEditor: Update time 0 current 1567016067
    73. Initialize engine version: 2017.4.31f1 (9c8dbc3421cb)
    74. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    75. GfxDevice: creating device client; threaded=1
    76. Direct3D:
    77.     Version:  Direct3D 11.0 [level 11.0]
    78.     Renderer: Intel(R) HD Graphics (ID=0xf31)
    79.     Vendor:   Intel
    80.     VRAM:     880 MB
    81.     Driver:   10.18.10.5069
    82. Initialize mono
    83. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/Managed'
    84. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/Mono/lib/mono/2.0'
    85. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/Mono/etc'
    86. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=127.0.0.1:56764
    87. Begin MonoManager ReloadAssembly
    88. Refreshing native plugins compatible for Editor in 0.01 ms, found 0 plugins.
    89. Initializing Unity.PackageManager (PackageManager) v2017.4.31 for Unity v2017.4.31f1
    90. Registering precompiled unity dll's ...
    91. Register platform support module: C:\Program Files\Unity\Hub\Editor\2017.4.31f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
    92. Registered in 0.010803 seconds.
    93. Registering platform support modules:
    94. Registered platform support modules in: 0.759631s.
    95. Native extension for WindowsStandalone target not found
    96. Refreshing native plugins compatible for Editor in 0.01 ms, found 0 plugins.
    97. Preloading 0 native plugins for Editor in 0.00 ms.
    98. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    99. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    100. Mono: successfully reloaded assembly
    101. - Completed reload, in  4.198 seconds
    102. Platform modules already initialized, skipping
    103. Begin MonoManager ReloadAssembly
    104. Registering precompiled user dll''C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll'  GUID: 12fd8a0055b84bb59e84c9835a37e333
    105. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll'  GUID: 6a10b2909283487f913b00d94cd3faf5
    106. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll'  GUID: 405b9b51bb344a128608d968297df79c
    107. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'  GUID: f70555f144d8491a825f0804e09c671c
    108. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'  GUID: f5f67c52d1564df4a8936ccd202a3bd8
    109. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll'  GUID: 844f815391db42d49455cbf1a7bfc434
    110. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'  GUID: dc443db3e92b4983b9738c1131f555cb
    111. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll'  GUID: ed7343f30e3843b3afda8f8b02669cea
    112. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll'  GUID: 4a3ecb1425d14502837abea459cf2b70
    113. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'  GUID: 5f32cd94baa94578a686d4b9d6b660f7
    114. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll'  GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    115. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll'  GUID: b5da970776034f77a070d99423d68791
    116. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'  GUID: adebbd281f1a4ef3a30be7f21937e02f
    117. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'  GUID: 870353891bb340e2b2a9c8707e7419ba
    118. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'  GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    119. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll'  GUID: ead147da21254ff9a0a936bdd75e1680
    120. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll'  GUID: e4f4cf1b9b434137a499903a7a1d651a
    121. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    122. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll'  GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    123. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll'  GUID: 3a84de5cd0624681b6b6dcd8921d912a
    124. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'  GUID: 80a3616ca19596e4da0f10f14d241e9f
    125. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll'  GUID: c768acbc9cf24d398488bb4c93b91288
    126. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'  GUID: 4113173d5e95493ab8765d7b08371de4
    127. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll'  GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    128. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll'  GUID: b8a0574e92bd43a59e19d6c3c6ae54c7
    129. 'C:/Program Files/Unity/Hub/Editor/2017.4.31f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll'  GUID: 7668179ede524d6396c8b7d84461ea29
    130. <RI> Initialized touch support.
    131.  
    132. <RI> Initialized touch support.
    133.  
    134. <RI> Initialized touch support.
    135.  
    136. <RI> Initialized touch support.
    137.  
    138. <RI> Initialized touch support.
    139.  
    140. <RI> Initialized touch support.
    141.  
    142. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
    143. <RI> Initializing input.
    144.  
    145. <RI> Input initialized.
    146.  
    147. Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds
    148. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    149. Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds
    150. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    151. Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
    152. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    153. Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds
    154. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    155. Launched and connected shader compiler UnityShaderCompiler.exe after 0.19 seconds
    156. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    157. Launched and connected shader compiler UnityShaderCompiler.exe after 0.23 seconds
    158. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    159. Launched and connected shader compiler UnityShaderCompiler.exe after 0.27 seconds
    160. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    161. Launched and connected shader compiler UnityShaderCompiler.exe after 0.22 seconds
    162. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    163. Launched and connected shader compiler UnityShaderCompiler.exe after 0.22 seconds
    164. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    165. Launched and connected shader compiler UnityShaderCompiler.exe after 0.27 seconds
    166. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    167. Launched and connected shader compiler UnityShaderCompiler.exe after 2.41 seconds
    168. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    169. Shader compiler: failed to launch and initialize compiler executable, even after 11 retries
    170. UnityEngine.GUIStyle:INTERNAL_CALL_Internal_Draw2(IntPtr, Rect&, GUIContent, Int32, Boolean)
    171. UnityEngine.GUIStyle:Internal_Draw2(IntPtr, Rect, GUIContent, Int32, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\modules\IMGUI\GUIStyleBindings.gen.cs:321)
    172. UnityEngine.GUIStyle:Draw(Rect, GUIContent, Int32, Boolean) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIStyle.cs:427)
    173. UnityEngine.GUIStyle:Draw(Rect, GUIContent, Int32) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIStyle.cs:413)
    174. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:362)
    175. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:183)
    176. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:339)
    177. UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:68)
    178. UnityEngine.Experimental.UIElements.Panel:PaintSubTree(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:532)
    179. UnityEngine.Experimental.UIElements.Panel:PaintSubTreeChildren(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:547)
    180. UnityEngine.Experimental.UIElements.Panel:PaintSubTree(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:536)
    181. UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:564)
    182. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:241)
    183. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
    184. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
    185.  
    186. [C:\buildslave\unity\build\Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 270]
    187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/modules/IMGUI/GUIStyleBindings.gen.cs Line: 321)
    188.  
    189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.47 seconds
    190. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    191. Launched and connected shader compiler UnityShaderCompiler.exe after 0.16 seconds
    192. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    193. Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
    194. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    195. Launched and connected shader compiler UnityShaderCompiler.exe after 0.30 seconds
    196. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    197. Launched and connected shader compiler UnityShaderCompiler.exe after 0.34 seconds
    198. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    199. Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    200. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.29 seconds
    202. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    203. Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
    204. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    205. Launched and connected shader compiler UnityShaderCompiler.exe after 0.24 seconds
    206. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Read timeout from shader compiler process
    207. Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds
    208. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    209. Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds
    210. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    211. Shader compiler: failed to launch and initialize compiler executable, even after 11 retries
    212. UnityEngine.GUIStyle:INTERNAL_CALL_Internal_Draw2(IntPtr, Rect&, GUIContent, Int32, Boolean)
    213. UnityEngine.GUIStyle:Internal_Draw2(IntPtr, Rect, GUIContent, Int32, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\modules\IMGUI\GUIStyleBindings.gen.cs:321)
    214. UnityEngine.GUIStyle:Draw(Rect, GUIContent, Int32, Boolean) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIStyle.cs:427)
    215. UnityEngine.GUIStyle:Draw(Rect, GUIContent, Int32) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIStyle.cs:413)
    216. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:362)
    217. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:183)
    218. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:339)
    219. UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:68)
    220. UnityEngine.Experimental.UIElements.Panel:PaintSubTree(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:532)
    221. UnityEngine.Experimental.UIElements.Panel:PaintSubTreeChildren(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:547)
    222. UnityEngine.Experimental.UIElements.Panel:PaintSubTree(Event, VisualElement, Matrix4x4, Rect) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:536)
    223. UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\Panel.cs:564)
    224. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:241)
    225. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
    226. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
    227.  
    228. [C:\buildslave\unity\build\Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 270]
    229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/modules/IMGUI/GUIStyleBindings.gen.cs Line: 321)
    230.  
    231. Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
    232. Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Protocol error - failed to read correct magic number
    233. Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds
    234.  
    Can anyone help me please?