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Shader cache is not automatically updated for packages copied into /Packages folder

Discussion in 'Graphics Experimental Previews' started by macrod, Aug 31, 2018.

  1. macrod

    macrod

    Joined:
    Dec 9, 2012
    Posts:
    31
    Posted there: https://forum.unity.com/threads/fee...-render-pipelines.470095/page-18#post-3605390, but to make it more obvious, I post it again.

    For customization of officially provided SRP packages like LWRP/HDRP, we copy the package into <project>/Packages/, so it can be managed together with the project via VCS. However, modifying shaders do not automatically update the project's shader cache. I guess there's something to do on the C++ side of the engine.
     
  2. macrod

    macrod

    Joined:
    Dec 9, 2012
    Posts:
    31
  3. macrod

    macrod

    Joined:
    Dec 9, 2012
    Posts:
    31
    See fixed on 2018.3.0b2.