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Shader build time stripping doesn't work

Discussion in '2017.1 Beta' started by artaka, Jul 4, 2017.

  1. artaka

    artaka

    Joined:
    Feb 19, 2013
    Posts:
    128
    Building the project in Unity 2017.1.0f1 takes incredibly long and ends up with 74 shaders and 39484 combinations. This was not the case with 5.6.2. Am I doing something wrong or is this broken in the current version of Unity 2017?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    4,995
  3. artaka

    artaka

    Joined:
    Feb 19, 2013
    Posts:
    128
    It doesn't seem like that's the case. Here is what my "Always Included Shaders" list looks like:
     
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