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Shader breakage in b16

Discussion in '2020.1 Beta' started by snacktime, Jul 15, 2020.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,352
    I went from b13 to b16 so breakage could have been earlier. We are using HDRP 9.x preview-13.

    Every shader graph shader that is exported broke. Setting up a test project to look at it closer but any insight into how to fix would be great.
     
  2. ImpossibleRobert

    ImpossibleRobert

    Joined:
    Oct 10, 2013
    Posts:
    477
    How does the error manifest?
     
  3. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,352
    I took our project manifest and created a fresh project with it and pulled over the shaders in question and they were fine. Re imported the shaders in the main project and restarted Unity and it's all good. Re import actually failed connecting to backend but then the restart straightened things out. So just upgrade quirks.

    Upgrading from SRP 9 preview-13 to preview-33 though crashes Unity every time on material upgrade, but that's another issue.