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Question Shader blick on Meta Quest 3 [Android]

Discussion in 'Universal Render Pipeline' started by arszashelowsky, Apr 11, 2024.

  1. arszashelowsky

    arszashelowsky

    Joined:
    Nov 25, 2023
    Posts:
    1
    Hi folk,

    I got a problem with a URP shader, when I built a app for android. Where I check it in Unity editor, I haven't the problem. I use Open GLES3 graphic api.

    What could it be?

    I'll post the shader graph later if needed
     

    Attached Files:

  2. uwdlg

    uwdlg

    Joined:
    Jan 16, 2017
    Posts:
    154
    It's a bit hard to answer when you don't describe what the problem is (blick isn't an English word, do you mean blink?).
    I'll assume it's the bright flashing. Without more information that looks to me like a post processing effect like Bloom going wild. To check, you can select your URP Renderer asset and uncheck 'Enabled' under Post-processing and make a new build.