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Shader and baked lightmap

Discussion in 'Android' started by VNL-Entertainment-Games, Dec 12, 2015.

  1. VNL-Entertainment-Games

    VNL-Entertainment-Games

    Joined:
    Feb 10, 2015
    Posts:
    78
    Hi.

    I've been wondering this. Different shaders have different performance impact. But what about when the scene is all statically baked?

    Standard Shader is performing poorly on mobile right now compared to old mobile shaders when it comes to dynamic objects. But what about statically baked lightmapped objects? Does the shader still matter after baking is in effect?
     
  2. Chris7c0

    Chris7c0

    Joined:
    Jun 25, 2014
    Posts:
    1
    I am relatively new to this, but from what I understand, yes, it does. Mobile shaders are built with mobile performance targets in mind. So, they are much more lean than the standard shader, which is capable of a lot more. Mobile shaders should typically be faster even if the object to render is completely static.
     
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