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SG Patcher - Update your game easily

Discussion in 'Assets and Asset Store' started by sidgincompany, Mar 29, 2020.

  1. RiteshKothari

    RiteshKothari

    Joined:
    Dec 21, 2020
    Posts:
    3
    it only works for design changes, if i change anything in script it's not updating.
     
  2. sidgincompany

    sidgincompany

    Joined:
    Feb 18, 2020
    Posts:
    72
    2. You should disable "Strip Engine Code" in Player Settings.
     
  3. sidgincompany

    sidgincompany

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    Feb 18, 2020
    Posts:
    72
    If you using SGPatcher - In-App, you should update main application when you want update scripts.
     
  4. MrIconic

    MrIconic

    Joined:
    Apr 5, 2013
    Posts:
    239
    The enterprise version- I thought I remember reading about the benefit of upgrading to it. However, cannot find it.

    What does upgrading do?
     
  5. Luchunpen_0

    Luchunpen_0

    Joined:
    Aug 7, 2014
    Posts:
    58
    Hi !
    Can you explain what means "In-App" ?
    There is another mode ?

    :eek:I didn't check script updating (only design). So, the question - are scripts updated by SGPatcher ?
    Thanks.
     
  6. sidgincompany

    sidgincompany

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    Feb 18, 2020
    Posts:
    72
    Hello, open source code and premium support
     
  7. sidgincompany

    sidgincompany

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    Feb 18, 2020
    Posts:
    72
    Hello, In In-App version not. You should update scripts via store like PlayMarket.
     
  8. freedom667

    freedom667

    Joined:
    Sep 6, 2015
    Posts:
    425
    giving this error. why?

    Code (CSharp):
    1. Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform. (/Users/***/Desktop/Unity Projects/***/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll)
     
  9. sidgincompany

    sidgincompany

    Joined:
    Feb 18, 2020
    Posts:
    72
    Hello, remove dublicate of Newtonsoft.Json.dll
     
  10. VastnessVR

    VastnessVR

    Joined:
    Nov 21, 2017
    Posts:
    24
    Hi,
    Newbie to the asset. Running it with 2019.4.20f1 on an Oculus quest 2.
    I followed the android tutorial video and works great.
    I install the loader, it downloads from google drive. Great!

    When I change something. eg. move something.
    I click Publish and great it updates.

    I see above that scripts aren't updated. I noticed that.

    So my question is If I tick the Full version box and click publish.
    Should it include the new scripts?
    Especially if I delete all the other versions and only have the new Full Version build?

    If not. Is there a way to include new scripts?
     
  11. sidgincompany

    sidgincompany

    Joined:
    Feb 18, 2020
    Posts:
    72
    Hello, Unity does not allow shipping scripts separately from the main build.
     
  12. commseedkorea

    commseedkorea

    Joined:
    Mar 9, 2021
    Posts:
    2
    Hi.
    Is there a function to delete installed packages?
     
  13. freedom667

    freedom667

    Joined:
    Sep 6, 2015
    Posts:
    425
    EDIT: it is works now. We should add using SIDGIN.Patcher.Client; you must add this to documentation. Now I have a problem. allowSceneActivation not working. I'm gonna activate my scene when I press a button but it loads automatically.

    SGAsyncOperation does not working. I added these code below but neverthless, not working why?

    using SIDGIN.Patcher.Unity;
    using SIDGIN.Patcher.SceneManagment;
     
    Last edited: Sep 29, 2021
  14. commseedkorea

    commseedkorea

    Joined:
    Mar 9, 2021
    Posts:
    2
    hi

    I bought an asset from you (In-App version)
    I want to patch as below with CDN link address.
    Is it possible?

    Please tell us about the following:
    1. How to upload assets to cdn?
    2. How to download assets from cdn?
    3. How to install downloaded assets?

    thank you.
     
  15. freedom667

    freedom667

    Joined:
    Sep 6, 2015
    Posts:
    425
    unity's video player does not working on android. I disabled "strip engine code" but it is same again. how I'm gonna fix it?
     
  16. Lord_Ryn

    Lord_Ryn

    Joined:
    Nov 18, 2021
    Posts:
    1
    Is support for this dead?
     
    Elermond and Krnitheesh16 like this.
  17. rabin-tech

    rabin-tech

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    Dec 29, 2021
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    2
    Krnitheesh16 likes this.
  18. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    215
    Yeah...

    Did you get it?
     
  19. thelocationlabdeveloper

    thelocationlabdeveloper

    Joined:
    Sep 8, 2020
    Posts:
    18
    Hi sidgin company, On the standalone platform the downloading is working fine but on the Andriod platform, I am getting unable to connect server error. Here are some screenshots: The internt connection is working fine on my android device but doesn't know why it is showing this error.
    image_2022_10_22T06_54_10_294Z.png image_2022_10_22T07_13_28_298Z.png
     
  20. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    215
    Support is dead so you are out of luck.

    Btw, regarding the documentation, here is an old version of the manual document document: https://drive.google.com/file/d/1l17w9RAxLFi6B4ZCjn1W2aCvhGDN5zcO/view?usp=sharing

    It's better than nothing.
     
  21. thelocationlabdeveloper

    thelocationlabdeveloper

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    Sep 8, 2020
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    18
  22. manurocker95

    manurocker95

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    Jun 14, 2016
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    Your problem seems to be related to the server not being reachable
     
  23. sidgincompany

    sidgincompany

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    Feb 18, 2020
    Posts:
    72
    Documentation: docs.sidgin.com
     
  24. arobbanii5

    arobbanii5

    Joined:
    May 11, 2022
    Posts:
    4
    Hi, I have encountered similiar error. I delete the Newtonsoft.json in plugin but it seems my unity using Newtonsoft.json 13.0.0.0 instead of 12.0.0.0 so the console said:

    Google.Apis.Drive.v3 references strong named Newtonsoft.Json Assembly references: 12.0.0.0 Found in project: 13.0.0.0.
    Assembly Version Validation can be disabled in Player Settings "Assembly Version Validation"


    Is there any solution?
     
  25. SSL7

    SSL7

    Joined:
    Mar 23, 2016
    Posts:
    349
    Anyone has issues with the standalone patcher suddenly? Mine stopped updating the game, it does't even open, no error messages or anything, in a build that was working for months
     
  26. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    215
    I've been having troubles since the Google drive issue in Standalone, in-app and source code version. You won't get support anyway so... you better try other solutions...
     
  27. sidgincompany

    sidgincompany

    Joined:
    Feb 18, 2020
    Posts:
    72
    Recent Improvements Based on User Feedback: We've listened to your input, revamped our documentation, and upgraded our customer support. Our commitment to enhancing your experience is reflected in our continuous efforts to address concerns and deliver a better product. Your satisfaction matters, and we're here to ensure a positive experience for all users!

    SGPatcher 1.18 has been released with new documetation.
     
  28. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,789
    Hey, am a bit confused by some comments up here.
    Does this support updating the game to a version where C# scripts have been modified?
    Or is it only an alternative to asset bundles which cannot include new or modified scripts.
    Am refering to the Windows platform using Ill2cpp.
     
  29. r137

    r137

    Joined:
    Mar 12, 2018
    Posts:
    47
    Where can we access up to date documentation?
     
  30. sidgincompany

    sidgincompany

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    Feb 18, 2020
    Posts:
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    Now the documentation is inside the package, you can update the asset.
     
  31. sidgincompany

    sidgincompany

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    Feb 18, 2020
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    SGPatcher does not support script fixes.
     
  32. DragonCoder

    DragonCoder

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    Thank you for the answer.
     
  33. shubhank008

    shubhank008

    Joined:
    Apr 3, 2014
    Posts:
    108
    Docs again not accessible, want to check out the docs before purchase. I heard from someone you had created integration for the MMORPGKIT (by Suriyun) ?
     
  34. YousafGrewal

    YousafGrewal

    Joined:
    Jul 5, 2018
    Posts:
    40
    New issue upload_2024-2-4_17-54-34.png
     
  35. br20o0ly

    br20o0ly

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    Aug 9, 2015
    Posts:
    19
    Its a scam
     
  36. YousafGrewal

    YousafGrewal

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    Jul 5, 2018
    Posts:
    40
    how?