Hi, I've been using the shader from the sewer project for rain running down a roof. Only I upgraded to Unity 3 and it's gone pink. There's nothing in the editor where there should be options and the Console's not complaining. This is the script: Shader "Reflective/BumpedSpecularRefractive" { Properties { _Color ("Main Color", Color) = (1,1,1,0) _SpecColor ("Specular Color", Vector) = (0,0,0,0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _ReflectColor ("Reflection Color", Color) = (1.0, 1.0, 1.0, 0) _BumpAmt ("Distortion", range (0,128)) = 10 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" _BumpMap ("Bumpmap", 2D) = "bump" _Cube ("cubemap", Cube) = "_Skybox" } Category { ZWrite Off Alphatest Greater 0 Tags {Queue=Transparent} Fog { Color [_AddFog] } SubShader { UsePass "FX/Glass/Stained BumpDistort/BASE" // ------------------------------------------------------ // ARB_FP, Geforce3 // ------------------------------------------------------ UsePass "Reflective/Bumped Unlit/BASE" Pass { Name "BASE" Tags {"LightMode" = "Vertex"} Tags {"Queue" = "Transparent" } Blend SrcAlpha One Material { Diffuse [_Color] Ambient (1,1,1,1) Shininess 10 Specular [_SpecColor] } Lighting On SeparateSpecular on SetTexture [_MainTex] { constantColor [_Color] Combine texture * primary DOUBLE, constant } } UsePass "Alpha/BumpedSpecular/PPL" } } FallBack "Reflective/BumpedSpecularSRC", 1 } Unfortunately I'm not a coder I'm an artist and I haven't a clue what's wrong here or why the Console hasn't picked anything up. All I know is all I'm getting is a horrid shade of pink.
Try reimporting the bumpmap texture. Pink objects sometimes indicate that the map is in the pre-3.0 format.
Hi Andeeee, You were absolutely right, the bumpmap was also a horrid shade of pink and went back to normal when I re-importrd it. Unfortunately it hasn't made any difference whatsoever to the shader which remains unmoved. Any ideas what to try next? Thanks