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Several questions on Enlighten (Baked Mode)

Discussion in 'Global Illumination' started by tempbuffer, May 30, 2017.

  1. tempbuffer

    tempbuffer

    Joined:
    Dec 6, 2012
    Posts:
    14
    Hi all,

    I'm using Unity5.6.0 and my project heavily depends on baked lightmapping. I have several struggling questions:

    Context: All my light sources are baked except one dynamic directional light. No mixed lights. And all my materials are using Unity5's Standard shader.

    1. Is there anyway to customize the shadow color in baked lightmaps? I mean in dynamic shading I can write my custom shaders to render shadows in specific color, but it seems I can do nothing to influence the results of Enlighten.

    2. The actual shadow strength is directly proportional to light intensity. Is there a way to draw a very dark shadow without using a very bright light?

    Thanks very much.
     
    Last edited: May 30, 2017