Search Unity

Question Several meshes for Particle System Renderer

Discussion in 'General Graphics' started by afhorne, May 8, 2021.

  1. afhorne

    afhorne

    Joined:
    May 3, 2021
    Posts:
    5
    Hi,

    I have a Particle System Renderer, to which I assign several meshes. However, all particles will only render with the last mesh in the array. I tried doing this both in the editor and in script, result is the same.

    What is the purpose of assigning several meshes to the Particle System Renderer if only the last one is used?

    Thanks for your help!
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Sounds like a bug - each particle should randomly choose a mesh from the list to use, unless explicitly overridden via script.

    Perhaps report a bug via the bug reporter in the editor and we will take a look, thanks!