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Question Several Broken Texture in IOS LWRP

Discussion in 'General Graphics' started by as3mbus, Jun 29, 2020.

  1. as3mbus

    as3mbus

    Joined:
    Dec 5, 2016
    Posts:
    71
    i am building a mobile game for android & IOS using LWRP (for shader graph in 2018.4)
    the android build work and render perfectly fine.
    but when i build it on IOS i got several missing textures / material either resulting in black / white texture
    upload_2020-6-29_14-55-59.png upload_2020-6-29_14-58-18.png
    i've tried adding opengles into graphic api, removed metal, vice versa. it just resulting in different broken texture (black / white).
    is there any other solution for this ?

    thank you beforehand
     
  2. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    I'll send this post over to see if we can get some assistance for you @as3mbus
     
  3. as3mbus

    as3mbus

    Joined:
    Dec 5, 2016
    Posts:
    71
    Update : it somewhat fixed by 3d artist. it was model problem.
    but we still don't know what actually broke the model.
    the fix is molding / re make the model using model that render properly.

    my only assumption is probably ios model rendering standard are much more strict. this results different rendering mechanism.

    a resource that make me come up with the assumption here