Search Unity

Setting up and animation a model with multiple parts

Discussion in 'Animation' started by andysctu, Oct 9, 2015.

  1. andysctu

    andysctu

    Joined:
    Jun 14, 2014
    Posts:
    20
    Hi there Unity,

    I'm trying to create a character where the legs, arms, torso and head are all separate models.

    I want to do this so that players can customize their character by swapping out parts of their character for other parts. So in the end I'll have multiple prefabs of different arms, multiple prefabs of different legs, etc... which will be instantiated based on what the player chooses.

    Of course they'll all be the same size.

    My question is,

    1) Should each body part be skinned to its own bone?

    2) How would Mecanim handle this? I can't rig an avatar if all my bones are in different models, right?

    If anyone could give me advice on how to go about implementing this, that would be greatly appreciated.

    Please do not hesitate to ask for clarification on my problem, or to contact me directly at andysctu@gmail.com

    Thanks commUnity!
     
  2. andysctu

    andysctu

    Joined:
    Jun 14, 2014
    Posts:
    20