I frequently test changes to object variables in play mode and therefore have come to take it for granted that I can experiment without fear of breaking anything. So, I find myself breaking things quite often with Cinemachine. The "no need to write settings down" selling point goes out the window if you're like me and constantly forget that Cinemachine breaks the rule everything else follows in play mode. I appreciate the value of changing shots within their context. So, I'd still like to see it as an option. But, more often than not, I'm just testing potential changes to the player's free look camera. Generally, when I want to save changes I made in play mode, I copy the component and then paste component as values after stopping. On a somewhat related note, I'd really like an option to disable the shot editing lines that show up on the game tab. The whole view becomes a minefield when testing free look settings in play mode, requiring constant selecting of some other object in the hierarchy to avoid moving the guides. And, when I'm tweaking settings, I just want to see the game view as it actually is—without a filter and a bunch of lines—so that I can make informed decisions based on what the player—not the camera—sees.