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Setting SpriteRenderer colour on white sprite is not accurate

Discussion in '2D' started by gumboots, Feb 28, 2019.

  1. gumboots

    gumboots

    Joined:
    May 24, 2011
    Posts:
    268
    Hi there,

    I have a sprite in game that is a shade of blue. When I try and set a plain, white sprite that shade of blue, it comes out as a different blue.

    The original sprite matches its colour in Photoshop, so it seems to be something to do with colouring the second sprite? Does anyone know what might be wrong? I'm in linear colour space, in case it's relevant.
     
  2. Chris_Chu

    Chris_Chu

    Unity Technologies

    Joined:
    Apr 19, 2018
    Posts:
    12
    I tried testing this myself and saw some strange results as well. I'll look into it for you
     
  3. gumboots

    gumboots

    Joined:
    May 24, 2011
    Posts:
    268
    @Chris_Chu That'd be great, thanks! I'm on 2017.4.17f1.
     
  4. gumboots

    gumboots

    Joined:
    May 24, 2011
    Posts:
    268