Is there a way to set the Readable flag to true on textures loaded from the Resources directory at runtime? In particular: I'm attempting to use Texture2D.PackTextures at runtime. If I do so with the textures I've read from the Resources folder, I get: "Texture atlas needs textures to have Readable flag set!" There are quite a few textures in the Resources folder, however, and going through and checking a box for hundreds of them is unrealistic. I can't find anything in the documentation about passing a flag to Resources.Load or similar.