Loving the new ECS / job system so far. I am currently working on a simple molecular dynamics simulation using the ECS (https://github.com/sschoenholz/unity_ecs_md). I am rendering lots of spheres using a single MeshInstanceRenderer. Is it currently possible to color the spheres individually using a component? I guess, more generally, is there an easy way to currently send information from a component to the fragment shader? If it is not currently easy to do, is it possible to feature request that it be easy to do later? I feel like it's a really useful way to debug things.