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Feature Request Setting IPD (Pupillary distance) - XR Rig

Discussion in 'VR' started by aracid, Apr 9, 2021.

  1. aracid


    Sep 1, 2013
    Hi there

    I'm trying to integrate my unity scene with 360 stereo footage,

    Any objects I add seem to be at the wrong scale in depth until I scale the camera in unity to effectively widen the IPD, this looks great but I have to scale the camera along with the whole scene (UI, Controller etc) to compensate for this - This isn't a good workflow.

    I have found this but it doesn't seem to work.

    Is there a way to explicitly set the IPD or a setting on the XR rig to have separate cameras and to allow me to specify this via a matrix ?

    I'm using the XRRig and would prefer to continue to use this.

    Thanks in advance
    pabuty, PeraDllToptal and fuzzy3d like this.