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Setting External Script Editor Args in Unity 5.5.2

Discussion in 'Editor & General Support' started by Zenix, Feb 27, 2017.

  1. Zenix

    Zenix

    Joined:
    Nov 9, 2009
    Posts:
    213
    Prior to 5.5.2, we had a script that set the 'External Script Editor Args' automatically to the desired value.

    This was done using: EditorPrefs.SetString("kScriptEditorArgs", argString );

    As of 5.5.2 this no longer works. Was the key changed to something else? Are these editorprefs documented somewhere?
     
  2. Zenix

    Zenix

    Joined:
    Nov 9, 2009
    Posts:
    213
    Bump... this is really annoying. Anyone got any info?
     
  3. Zenix

    Zenix

    Joined:
    Nov 9, 2009
    Posts:
    213
    If anyone comes across this, you can use the method InternalEditorUtility.SetExternalScriptEditorArgs(argString);
     
    Usaneers_Member_1 likes this.