I've just started looking into timeline and cinemachine and I'm very impressed. I want to start by creating some in-game animation sequences. I've created a simple sequence and it works fine - the player moves into a collider which then triggers a timeline sequence, the sequence performs some animations on the player. The problem I have is that the animation uses the transform positions of the player object from when I originally made the animation, so when the player moves about and goes into the collider, the player then teleports to the fixed animation position. What I want is for the animation to use the current player position which could be anything and not the fixed positions in the animation sequence. Would I need to do this using a C# script? thanks!