Hi, i'm trying to achieve change object's isTrigger option on click. This is my update and setColl functions. Code (csharp): void Update () { if (Input.touchCount == 1 Input.GetTouch(0).deltaTime > 1f BalderBrain.isGameOn) { Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); Vector2 touchPos = new Vector2(wp.x, wp.y); if (collider2D == Physics2D.OverlapPoint(touchPos)) { setColl(); this.rigidbody2D.gravityScale = 1; this.gameObject.tag="Dusuyor"; Invoke("DestroyMe",2f); } } } Code (csharp): void setColl(){ this.gameObject.collider2D.isTrigger = true; } this doesn't work anyway. gravityScale, tag and Invoke lines are working just fine. But i cannot change objects trigger option. with or without gameObject.